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And best of all? My pool of custom soldiers was still there! I played through the first mission of a brand new Long War 2 campaign with 8 named rookies heroes in the making. It isn’t yet on the Steam Workshop, so the install process is quite manual and involved. A project kicked off earlier this year by Peter Ledbrook hit beta 1 last month. It was never going to come out in a WoTC ready form.Īt some point in the intervening years, the Long War 2 team released the source code and blessing to the community to go forth and try adapt it if anyone was so inclined.Ī few attempts were made, but the array of quite significant balance conflicts brought these attempts to an end. But on the sad side - the Long War 2 mod was confirmed as no longer receiving any additional development efforts from the original team.
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To this day I’m amazed at how skillfully the team weaved the original campaign story with the new additions. It was an undeniably fantastic experience in its own right. The War of the Chosen expansion brought a mixed bag of emotions. The additional access allowed for the team to implement whole new game systems. The original for the first XCOM reboot was received so well that the developers were brought into the development of XCOM 2 to develop The Long War 2 in parallel.
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Its stated purpose is to make an already difficult game and make it even more difficult. Knowledge that all these years later, The Long War 2 mod would rise again. It was instead to be poisoned by the fruit of knowledge. And I only say ‘I think’ because I have a tendency to restart XCOM campaigns like they’re going out of fashion.īut it was not to be. I could have very happily played an entire campaign with this gigantic mod-setup, I think. I got to watching a few episodes while the download did its thing. The Reinforcement pack would’ve been $29.99 NZD, but the full ‘XCOM 2 Collection’ ended up being cheaper than that since I owned every other part of the collection. So now - some 3+ years after their release - I bought them. Some quick checking around, and I discovered that a number of the mods in this list actually required the ‘side’ DLC I’d not bothered with in the past. Some 8.4GB of mod downloads later - and I was good to go! … er, go to a crash report screen that was. And had put the mod list up for all to subscribe and use. The full 32:9 screen space is used in-game, although cut scenes reduce down to 16:9 with black bars.īut then I happened across the fact that earlier in the month Christopher Odd - one of my favourite XCOM YouTubers from wayback - had recently started an ultramodded Legend difficulty campaign. Like I said at the beginning of the post - original intent was just to open it up and see how it went.
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You know, it took me a while to notice… But uh… Why is he looking down his heavy machine gun like it needs to be scope fired? … Anyway…
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