

However, these quests usually lead to you obtaining something unique, or have some kind of twist.įor example, one quest involved you beating up several random mercenaries for a shopkeeper. Sure, there are quests where you have to get certain items. So, what makes the side-quests in Elder Scrolls Online better than most MMOs? Well, a lot of it comes down to the fact that most of the missions aren’t “fetch quests”.

I found myself really digging a lot of the side-content in this game, since a lot of it tied back into the game and the series itself. Elder Scrolls Online understands this ideal very well, which is quite refreshing for a modern MMORPG. After all, a Massively Multiplayer Online Role-Playing Game needs to be able to have you play a role in the universe your character exists in. MMORPGs are heavily reliant on this feature alone.

The main story is great and all, but I like to flex my legs a bit and get to know the world! Well-constructed side-content can do just that, which is why I love it so much. Today, I want to talk about Elder Scrolls Online, an MMO that manages to do side-questing right! In a lot of games, the first thing I tend to indulge are the side-quests. I talked about side-quests a couple days ago, primarily those belonging to the Elder Scrolls series. If I get the feeling that the MMO won’t get interesting until I pour 20 hours into it, then I most likely will not continue with it.Ī lot of this comes down to one major factor: Side-quests. To me, an MMO needs to hook me within that first hour or so. I’m the kind of guy who will spend a fortnight downloading an MMO, only to play it for 10 minutes and immediately get bored with it. I’ll be completely honest with you guys, I’m not much of a fan of MMORPGs.
